博弈与信息(第三版)GAMES AND INFORMATION, THIRD EDITION
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GAMES AND INFORMATION, THIRD EDITION An Introduction to Game Theory Eric Rasmusen Basil Blackwell
Contents1 (starred sections are less important) Preface Contents and Purpose Changes in the Second Edition Changes in the Third Edition Using the Book The Level of Mathematics Other Books Acknowledgements Introduction History Game Theory's Method Exemplifying Theory This Book's Style Notes PART I GAME THEORY 1 The Rules of the Game 1.1 Deˉnitions 1.2 Dominant Strategies: The Prisoner's Dilemma 1.3 Iterated Dominance: The Battle of the Bismarck Sea 1.4 Nash Equilibrium: Boxed Pigs, The Battle of the Sexes, and Ranked Coordination 1xxx February 2, 2000. Eric Rasmusen, Erasmuse@indiana.edu. Footnotes starting with xxx are the author's notes to himself. Comments are welcomed. 1.5 Focal Points Notes Problems 2 Information 2.1 The Extensive Form of a Game 2.2 Information Sets 2.3 Perfect, Certain, Symmetric, and Complete Information 2.4 The Harsanyi Transformation and Bayesian Games *2.5 Example: The Png Settlement Game Notes Problems 3 Continuous and Mixed Strategies 3.1 Mixed Strategies: The Welfare Game 3.2 Chicken, The War of Attrition, and Correlated Strategies 3.3 Mixed Strategies with General Parameters and N Players: The Civic Duty Game 3.4 Randomizing versus Mixing: The Auditing Game 3.5 Continuous Strategies: The Cournot Game Notes Problems 4 Dynamic Games with Symmetric Information 4.1 Subgame Perfectness 4.2 An Example of Perfectness: Entry Deterrence I 4.3 Credible Threats, Sunk Costs, and the Open-Set Problem in Nuisance Suits 4.4 Recoordination to Pareto Dominant Equilibria in Subgames: Pareto Perfection Notes Problems 5 Reputation and Repeated Games 5.1 Finitely Repeated Games and the Chainstore Paradox 5.2 Inˉnitely Repeated Games, Minimax Punishments, and the Folk Theorem 5.3 Reputation: The One-Sided Prisoner's Dilemma 5.4 Product Quality in an Inˉnitely Repeated Game *5.5 Markov Equilibria and Overlapping Generations in Customer Switching Costs *5.6 Evolutionary Equilibrium: The Hawk-Dove Game (formerly Section 4.6) Notes Problems 6 Dynamic Games with Incomplete Information 6.1 Perfect Bayesian Equilibrium: Entry Deterrence II and III 6.2 Reˉning Perfect Bayesian Equilibrium: PhD Admissions 6.3 The Importance of Common Knowledge: Entry Deterrence IV and V 6.4 Incomplete Information in the Repeated Prisoner's Dilemma: The Gang of Four Model 6.5 The Axelrod Tournament *6.6 Why Established Firms Pay Less for Capital: The DiamondModel (formerly Section 15.1) Notes Problems PART II ASYMMETRIC INFORMATION 7 Moral Hazard: Hidden Actions 7.1 Categories of Asymmetric Information Models 7.2 A Principal-Agent Model: The Production Game 7.3 The Incentive Compatibility, Participation, and Competition Constraints 7.4 Optimal Contracts: The Broadway Game Notes Problems 8 Further Topics in Moral Hazard 8.1 E±ciency Wages (formerly Section 8.4) 8.2 Tournaments (formerly Section 8.5) 8.3 Institutions and Agency Problems (formerly Section 8.6) *8.4 Renegotiation: The Repossession Game *8.5 State-Space Diagrams: Insurance Games I' and II' (formerly Section 7.5) *8.6 Joint Production by Many Agents: The Holmstrom Teams Model (formerly Section 8.7) Notes Problems 9 Adverse Selection 9.1 Introduction: Production Game V 9.2 Adverse Selection under Certainty: Lemons I and II 9.3 Heterogeneous Tastes: Lemons III and IV 9.4 Adverse Selection under Uncertainty: Insurance Game III *9.5 MarketMicrostructure and the Kyle Model (formerly Section 15.3) *9.6 A Variety of Applications Notes Problems 9a Mechanism Design in Adverse Selection and in Moral Hazard with Hidden Information 9a.1 The Revelation Principle and Moral Hazard with Hidden Knowledge (formerly Section 8.1) 9a.2 An Example of Moral Hazard with Hidden Knowledge: The Salesman Game (formerly Section 8.2) *9a.3 Price Discrimination (new) 9a.4 Rate of Return Regulation and Government Procurement (formerly Section 15.4) *9a.5 The Groves Mechanism (formerly Section 9.6) Notes Problems 10 Signalling 10.1 The Informed Player Moves First: Signalling 10.2 Variants on the Signalling Model of Education 10.3 General Comments on Signalling in Education 10.4 The Informed Player Moves Second: Screening *10.5 Two Signals: Underpricing of Stock *10.6 Signal Jamming and Limit Pricing (formerly Section 14.2) Notes Problems PART III APPLICATIONS 11 Bargaining 11.1 The Basic Bargaining Problem: Splitting a Pie 11.2 The Nash Bargaining Solution 11.3 Alternating O?ers over Finite Time 11.4 Alternating O?ers over Inˉnite Time 11.5 Incomplete Information 11.6 Setting up a Way to Bargain: The Myerson-Satterthwaite Mechanism (new) Notes Problems 12 Auctions 12.1 Auction Classiˉcation and Private-Value Strategies 12.2 Comparing Auction Rules 12.3 Risk and Uncertainty over Values 12.4 Common-Value Auctions and the Winner's Curse 12.5 Information in Common-Value Auctions Notes Problems 13 Pricing 13.1 Quantities as Strategies: Cournot Equilibrium Revisited 13.2 Prices as Strategies 13.3 Location Models *13.4 Comparative Statics and Supermodular Games *13.5 Durable Monopoly Notes Problems *14 Entry *14.1 Innovation and Patent Races *14.2 Takeovers and Greenmail (formerly Section 15.2) *14.3 Predatory Pricing: The Kreps-Wilson Model *14.4 Entry for Buyout Notes Problems *A Mathematical Appendix *A.1 Notation *A.2 Glossary *A.3 Formulas and Functions *A.4 Probability Distributions *A.5 Supermodularity *A.6 Fixed-Point Theorems *A.7 Genericity (new) *A.8 Discounting (formerly Section 4.5) *A.9 Risk (new) References and Name Index Subject Index
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